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Digital Tutors: Shading Networks in Maya
Категория: Уроки, Видео Уроки | Опубликовал(а): asmodeus | 18 06 2010

Digital Tutors:  Shading Networks in Maya

Digital-tutors: Shading Networks in Maya | 302 Mb

Master the task of building advanced shading networks with over 2.5 hours of interactive training. Perfect for intermediate and advanced users.

Popular highlights include:

• Light-based Shading Networks
• Expression Editor
• Writing Expressions for Interactive Shading Networks
• Simulating Light Emission
• Shading Networks to Control Particles
• Shading Networks Controlled by Particles
• Distance Controlled Shading Networks
• Randomizing Texture Placement

Lesson Outline:

1. Introduction and project overview 1:19
2. Getting Started with Shading Networks 9:51
3. Iridescence Shading Network: constructing a shading network that can add realistic iridescent qualities to surfaces such as bubbles 9:27
4. Realistic Lighting Shaders 7:57
5. Curve-Controlled Shaders (part 1): constructing a network that can use a NURBS curve to create realistic animated textures 9:21
6. Curve-Controlled Shaders (part 2): creating an animated texture based on NURBS curves 8:51
7. Light-Based Shading Networks: realistically simulating light coming from a computer monitor or a television set 11:04
8. Reusing Textures in Maya: constructing a shading network that will make a single texture look different on each object that it is applied to 9:41
9. The Hologram Shader (part 1) 6:44
10. The Hologram Shader (part 2) 8:27
11. Particle-Based Shading Networks (part 1): building an expression-controlled network that can generate textures based on particle collisions 10:12
12. Particle-Based Shading Networks (part 2): writing expressions for the particles of the paintball gun 6:48
13. Particle-Based Shading Networks (part 3): writing an expression that can generate textures based on the particle expression from the previous lesson 5:54
14. Particle-Based Shading Networks (part 4): finishing the expression from the previous lesson 12:35
15. Particle-Based Shading Networks (part 5) 9:37
16. Texture-Based Particles (part 1): begin constructing a shading network that can dynamically control particles 9:49
17. Texture-Based Particles (part 2): writing the necessary expressions for the shading network created in the previous lesson 12:10
18. Texture-Based Particles (part 3): importing and using the image sequence that was created in the previous lesson 5:36
19. Texture-Based Particles (part 4): constructing a shading network that adds white areas to the water wherever the NURBS torus touches its surface 6:18
20. Texture-Based Particles (part 5): setting up the steam particles to be emitted wherever the NURBS torus touches the water surface 6:25







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Теги : 3d, maya, video, tutorial, modeling

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