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cmiVFX Houdini Shading and Rendering English | AVC1 1028x576 | MP3 128 Kbps | 556 MB Genre: eLearning
With Houdini’s Mantra renderer being used more and more in production, shading and rendering quickly became the most requested topic for a new Houdini course for cmiVFX | cmiStudios. In response, they have recorded a comprehensive new set of videos derived from a list of frequently asked questions about Mantra. The result is an intense, fast-paced class that is packed with useful information about lighting, materials and rendering in Mantra.
Shading and Rendering in Houdini. Here is a list of all the topics covered in the class:
Introduction to Materials - A very important step prior to the rendering process is defining the surface qualities of your objects. This action is achieved in a wide variety of ways in Houdini and is crucial to start somewhere neutral. Learn how you can create materials and how you can assign them to both objects and components.
Materials in Depth - To have a deep understanding of what makes a material believable, it is important to understand the materials pipeline. Houdini extends its procedural workflow into all aspects of the application including shading networks. It is important to know how this applies to surfaces. Houdini also lets you compile the shaders in a unique way. You can not only write shaders with code but with visual blocks called VOPs. You will learn how to go through all your options to create better materials for your objects.
Rendering Tools - Houdini has a lot of rendering tools make you more productive. You will learn all about tools such as the render region tool, render view, MPlay, render nodes or output drivers, comparison tools and more. This will help make your workflow optimized for speed. You will avoid wasting time performing long test renders and spend more time tuning the look of your render.
Project Start – To learn you will use a real project that will let you delve deep into a working example. Utilizing a big part of the rendering technologies available in Houdini, and you will start by understanding how the modeling and UV sets are used to help you render the scene.
Direct and Indirect Lighting - The rendering process as a whole, is about calculating the interaction of light in the scene and then outputting the result. Knowing about light and its physical properties is a very important step to understanding how to work out lighting inside any software. Understanding direct and indirect light is discussed in length with graphs and tests.