Навигация по сайту
Фоторамки онлайн за 5 секунд!
Развличение / Много игр
Скачать бесплатно игры
«    Октябрь 2016    »

Доменные Имена и Хостинг для вашего сайта

Надежный ХОСТИНГ по оптимальной цене от $1.25 в месяц + скидка %15 от сайта Grafamania
При заказе введите код скидки %15 : GRAFAMANIA

- Панель управления - CPanel / PHP 5.2, 5.3, 5.4, 5.5 / MySQL 5
- При заказе хостинга на 1 год, домен бесплатно
- Автоматическая установка CMS систем на хостинг, более 250 скриптов
- Стабильная работа сервера., Uptime 99.9%
- Выбор размещения сайта: Европа, Украина, Россия
- Ежедневное резервирование данных, + еженедельное удаленное резервирование

Заказать домен и хостинг на сайте : http://www.aiwebhost.com
Gnomon Workshop - The Making Of 'Trin' by Alex Alvarez
Категория: Уроки, Видео Уроки | Опубликовал(а): asmodeus | 06 03 2010

Gnomon Workshop - The Making Of 'Trin' by Alex Alvarez

Gnomon Workshop - The Making Of 'Trin' by Alex Alvarez

Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes. Level: Intermediate.

Gnomon Workshop - The Making Of 'Trin' by Alex Alvarez
Gnomon Workshop - The Making Of 'Trin' by Alex Alvarez
Gnomon Workshop - The Making Of 'Trin' by Alex Alvarez

Chapter One: Orthographics
Trin is based on a pre-existing design that was drawn on paper as a frontal orthographic. The first step is to generate a side-view sketch from the front view design. Using Photoshop, I design Trin's profile ensuring that it aligns perfectly with the front, while trying to create a sideview that holds true to the design. I then import the front/side images into Maya and prepare the image planes for modeling.

Chapter Two: Base Mesh, part one
There are two ways to approach a basemesh when Zbrush is going to be involved. The first is create the simplest possible form via box-modeling. The second is to create a topological model where the edge flow follows the musculature of the design. While a Zbrush sculpt can be retopologized, if I know that the 2D design must be exactly followed, I often prefer to make a topological basemesh from the start. In this chapter, the model begins by importing a human head basemesh that I then cut up and redirect the edge flow to suit Trin's anatomy.

Chapter Three: Base Mesh, part two
The basemesh for Trin is completed, including the coat and other details.

Chapter Four: UV Layout
Using Headus UVlayout, the UVs for Trin and his components are flattened and then arranged in Maya. The separate elements are then exported as 'obj's in preparation of Zbrush import.

Chapter Five: Zbrush, part one
The ZTL is assembled and sculpting begins on the head primarily using the Simple brush.

Chapter Six: Zbrush, part two
Sculpting continues, with high-frequency detail added using the Rake tool. Forms are resolved using the Simple brush and Move tool.

Chapter Seven: Shaders / Lighting
Normal maps are generated in Zbrush using Zmapper, then Trin's components are exported from Zbrush to Maya. Once in Maya, I block-in the initial shaders, normal maps, SSS and lighting. I then export a 2k render to Photoshop and create a color study.

Chapter Eight: Texturing the Coat
Trin's coat is textured in Photoshop using scans of leather that are assembled together using the transform, warp and liquify tools.

Chapter Nine: Texturing the Head
Trin's head is textured in Bodypaint, where I painted the color map from scratch using a texture stamping technique.

Chapter Ten: Modeling the Hallway
The original design is very vague when it comes to the background. I interprete the sketch as being a hallway, and let myself design as I model. In this chapter the hallway geometry is finalized and lit.

Chapter Eleven: Texturing the Hallway
Using Photoshop, the hallway is textured by overlaying many different photographic textures in order to create a grungy look. With the textures imported into Maya, the final hallway background is rendered, ready to be composited in Photoshop with Trin.

Chapter Twelve: Photoshop Composite
With the background and foreground elements rendered at 2k, I now take them into Photoshop to develop the final look for the composite.

Chapter Thirteen: Quickrig and Animation
With Trin's 'look' finalized, I decided that perhaps it would be cool to create a short and simple looping animation of him that I could display on a wall mounted display. In this chapter I show how to create the skeleton, a quick lattice rig for his head and eye constraints.

Chapter Fourteen: After Effects Composite
With the ten second animation rendered in HD as just two layers, fg +bg, I recreate the look developed in Photoshop using After Effects. The final Quicktime movie is then rendered and Trin is ready to be displayed.


Total files size - 2.57 GB

Password: adarb

Скачать с LetItBit Part 1
Скачать с LetItBit Part 2
Скачать с LetItBit Part 3
Скачать с LetItBit Part 4
Скачать с LetItBit Part 5
Скачать с LetItBit Part 6
Скачать с LetItBit Part 7
Скачать с LetItBit Part 8
Скачать с LetItBit Part 9
Скачать с LetItBit Part 10
Скачать с LetItBit Part 11
Скачать с LetItBit Part 12
Скачать с LetItBit Part 13
Скачать с LetItBit Part 14
Скачать с LetItBit Part 15
Скачать с LetItBit Part 16
Скачать с LetItBit Part 17
Скачать с LetItBit Part 18
Скачать с LetItBit Part 19
Скачать с LetItBit Part 20
Скачать с LetItBit Part 21
Скачать с LetItBit Part 22
Скачать с LetItBit Part 23
Скачать с LetItBit Part 24
Скачать с LetItBit Part 25
Скачать с LetItBit Part 26
Скачать с LetItBit Part 27
Скачать с LetItBit Part 28
Скачать | Download | ShareFlare Part 1
Скачать | Download | ShareFlare Part 2
Скачать | Download | ShareFlare Part 3
Скачать | Download | ShareFlare Part 4
Скачать | Download | ShareFlare Part 5
Скачать | Download | ShareFlare Part 6
Скачать | Download | ShareFlare Part 7
Скачать | Download | ShareFlare Part 8
Скачать | Download | ShareFlare Part 9
Скачать | Download | ShareFlare Part 10
Скачать | Download | ShareFlare Part 11
Скачать | Download | ShareFlare Part 12
Скачать | Download | ShareFlare Part 13
Скачать | Download | ShareFlare Part 14
Скачать | Download | ShareFlare Part 15
Скачать | Download | ShareFlare Part 16
Скачать | Download | ShareFlare Part 17
Скачать | Download | ShareFlare Part 18
Скачать | Download | ShareFlare Part 19
Скачать | Download | ShareFlare Part 20
Скачать | Download | ShareFlare Part 21
Скачать | Download | ShareFlare Part 22
Скачать | Download | ShareFlare Part 23
Скачать | Download | ShareFlare Part 24
Скачать | Download | ShareFlare Part 25
Скачать | Download | ShareFlare Part 26
Скачать | Download | ShareFlare Part 27
Скачать | Download | ShareFlare Part 28

Надежный, Бастрый и недорогой Хостинг от $1.25. Доменные имена от $3.00

 (голосов: 0)
Версия для печати | Просмотрено: 900 раз |
Теги : 3d, maya, video, tutorial, modeling, zbrush

Другие новости по теме:
  • The Gnomon Workshop - The Making of White Swan vol 2: The Factory
  • The Gnomon Workshop - The Making of White Swan vol 1: Production Overview
  • The Gnomon Workshop - 70 Обложек
  • The Gnomon Workshop - Distressed Metal (5 x DVD)
  • The Gnomon Workshop - Gears of War Creature Design
  • Gnomon Workshop - Dynamics 09 Softbody Effects
  • Информация
    Посетители, находящиеся в группе Гости, не могут оставлять комментарии к данной публикации.

    По тематикам

    Grafamania.net - Территория дизайнера и веб-мастера
    При копирование информации с сайта ссылка на http://www.grafamania.net ОБЯЗАТЕЛЬНА!