3d Motive – Sci-fi Modular Floor Workflow
3d Motive – Sci-fi Modular Floor Workflow
English | H264 1192kbps | 1280 x 720 24fps | Mp3 64kbps | 114 mins | 913 MB
English | H264 1192kbps | 1280 x 720 24fps | Mp3 64kbps | 114 mins | 913 MB
Instructor: Mike Snight
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets. Please note though, this video will not cover modeling topics. Both the completed low and high poly models however are included in the download.
Details
Duration 114 mins
Skill level Intermediate
Software 3ds Max, Photoshop, UDK
Images
Textures
Source
Decals
Lesson Outline (06 lessons)
Chapter1-Baking the SciFi Floor

Chapter2-The Color Map Part 1

Chapter3-The Color Map Part 2

Chapter4-Creating the Mask

Chapter5-The Specular map

Chapter6-Final Materials and Lighting

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